Jake Flynn
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Jumpmaster VR

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Jumpmaster VR is a training simulation built in Unreal Engine 4 that was designed to train Army Jumpmasters how to recognize environmental markers and hand signals when preparing parachuters to jump from an aircraft. There were two versions of this application. One taht focused on marking and pointing out the terrain features, and a modified version for another client that focused on jump prep.

My Role:

  • I was the engineering lead for this project.
  • I designed and implemented the hand signal system and setup the animation triggers for the user’s hands.
  • I worked on gameplay scripting events for all 5 maps.